Review: Fire Emblem: Three Houses

It’s hard to believe that we could be living in a world with no western Fire Emblem availability. We can owe it all to Super Smash Bros. Melee, which sort of introduced the series to the west by way of Roy and Marth, and the rest is history.

Western audiences immediately resonated with the strategy series by genre veterans Intelligent Systems, and they never really looked back. From there, Nintendo did everything they could to spread the word with retro re-releases and timely localizations. We are now finally at the point where Fire Emblem games are worldwide releases.

Gone is the “multi-game” concept of Fates. Instead, you’re buying one release in Three Houses, which offers up the typical kingdom versus kingdom intrigue by way of one unified branching storyline. Although I dug the idea of getting two full games and viewing the different perspectives in Birthrightand Conquest, the back-to-basics approach is appreciated here.
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