Remember the modder who discovered that in PT, the vengeful ghost of Lisa was actually always behind you in the game? Well, that modder is back to inject even more nightmare fuel into our horror-loving hearts, as his latest video reveals an explorable version of the Silent Hills street we saw Norman Reedus walk in the demo’s ending. YouTuber Lance McDonald’s latest video (via Eurogamer) shows his modding handiwork in action, as he manages to escape the confines of PT’s haunted house and walk the streets of Silent Hill for a surprisingly long distance. Credit: Lance McDonald on YouTube McDonald achieved this feat by manipulating the game’s code, he says. Originally, PT achieves the house’s endless loop effect by linking together separate map files, allowing different variations of the same hallway. McDonald simply changed the code in this process and swapped in the code for the Silent Hill street, since it’s all rendered in-game for that final cutscene. Credit: Lance McDonald on YouTube McDonald evidently learned the hard way that Kojima Productions obviously never intended for players to walk around that space. Since there’s no collision physics, the player character simply falls beneath the “earth” and continues falling until, suddenly, Lisa appears and strangles the player to death, just like in the normal game. It appears that the Kojima Productions team accounted even for this scenario. McDonald remedied this problem by simply changing the code to get the player camera to float a small distance above its usual height, which allowed him to continue on down the Silent Hill street. What he found was a fairly typical assortment of vaguely suburban minutia, including cars, trees, and a number of large apartment buildings. It’s all shrouded in darkness, and each street seems to be lined with different kinds of garbage or worn down construction equipment. “As is common in Silent Hill, there’s a perpetual feeling of the entire world both being under construction and long since abandoned,” McDonald says in his video. “The street signs, roadblocks, and scaffolding throughout help to create this unwelcoming atmosphere.” McDonald’s journey down the road ends with an equally spooky walk underneath a bridge before signing off. “I found it fairly amazing to have a chance to explore a somewhat entirely new physical space in PT, something handcrafted by the team at Kojima Productions while in-house at Konami as an official part of the mainline Silent Hill series. While there’s no way to tell what the future holds, this may be the final canonical rendition of Silent Hill ever to exist, so I hope you feel that I helped in some way today by giving you a chance to explore along with me.” Credit: Lance McDonald on YouTube McDonald was also responsible for discovering a seemingly unused scenario in PT where Lisa’s headless corpse could be found in the bathtub. It’s unclear if PT holds any more mysteries now that it’s been five years since its release, and now that modders like McDonald have mined it
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22December