This week, Destiny 2—Bungie’s long-running sci-fi shoot-and-loot extravaganza—got a thorough overhaul. With its Shadowkeep expansion, longtime players were introduced to some pretty extensive changes. For everyone else, Destiny 2: New Light took the base game and made it free-to-play, welcoming a host of new players to join in on the fight.
If you’re one of those new players, Destiny 2 can be daunting—the game tries to explain itself, but it can be impossible to figure out what you’re supposed to actually do. So I tried to sort that out, in as plain English as I can manage.
And if this seems like a lot, don’t worry—there’s a quick cheat sheet at the end.
You’re playing an MMO.
The biggest hurdle to enjoying Destiny has always been a cognitive one. The game is an excellent first-person shooter, with satisfying gunplay and interesting weaponry and abilities to wield. But in order to enjoy it, you need some direction, and Destiny is frustratingly self-directed. You have to deliberately set your own goals, because while Destiny has had traditional story campaigns that can be replayed at any time, the meat of the experience is outside of them.
Destiny is more like a first-person shooter version of a massively multiplayer online role-playing game like World of WarCraft or Final Fantasy XIV. It’s not as varied—the mission goal in Destiny will always be “shooting things”— but the thinking is similar. You’re not necessarily playing to get to the end of a story, but rather working toward building a character with the perfect set of complementary abilities and weapons for handling different situations suited to your playstyle.
This is what is meant by the word “endgame”—it’s playing until you have the things you need to make your character the best kind of space warrior they can be.
Do you want to achieve that as a Warlock, summoning waves of lightning from both your hands and your guns? Or do you like being a support player, setting up shields and keeping your allies safe? Maybe you like to dive in recklessly, or keep foes at a distance. Maybe you like some combination of these things. Destiny 2 lets you build a character that excels in your preferred style—if you’re willing to work for it. And since “work” entails some of the most consistently satisfying gunplay in video games right now, it’s not a bad proposition.
Much of what you’ll do in Destiny 2 is divided across nine planets and moons, accessible via the Director, a menu with the map of every in-game location and quest available to you. Each Destination has an open-world Patrol space, full of enemies, treasure chests, and missions or quests you can initiate at will. You’ll rarely visit them without some sort of purpose—instead, you’ll usually start your game from the Tower, a social space full of quest-givers who you can visit to direct your play. Once you’re at a destination, there’s also usually at least one other quest-giver worth seeing for additional goal-setting.
However, a lot of Destiny 2’s content can’t be accessed from wandering around the open-world zones. Instead, you must queue into them directly via the Director. Those seeking competitive multiplayer must navigate to the Crucible menu, another game mode, Gambit, also has its own dedicated menu, and anyone seeking Strikes, Raids, or dungeons must launch them from the director.