Building the Magical Underworld of Afterparty, Out October 29 on PS4

First, the good news: Afterparty is coming out October 29 on PS4. Bonus: we’re also creating a sweet Dynamic Theme that’ll turn your PS4 dashboard into a demonic pub!

Now the not-so-great news: you’ve died and are about to burn in Hell. Instead of getting cozy with the concept of being eternally flayed, you must elbow your way into Satan’s house party and convince him to grant you re-entry to Earth. But (lucky for you?) the only way he’ll consider it is if you can outdrink him.

That’s the premise of Afterparty, our next original game after Oxenfree.

If it wasn’t apparent, our team’s mission these last couple years has been to let players inhabit their own darkly comedic adventure. The game evokes the vibes of Bill & Ted, Superbad, and Beetlejuice, but as a playable bender through Hell’s weirdest districts.

To fulfill this promise, we needed to build a world, mechanics, and story that constantly reinforced the dream of letting players star in their own comedic romp. To that end, here are the key creative pillars we focused on while making Afterparty.

Playing as two besties

First, it was imperative to our crew that you embody not one, but two characters via Afterparty’s leads, Milo and Lola. Over the course of your night in Hell, you’ll explore the peaks and valleys of long-term friendship in ways that haven’t been seen in games before.

Playing as a duo let our writers and designers explore not only the upside of long term friendship, but the pitfalls of knowing too much about each other. The game will pay close attention to how you shape your Milo and Lola; who you relate to more, whose plans you follow through with, and ultimately how you navigate the benefits and compromises of their friendship. By the end of the game, their relationship will be completely formed by your choices.

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MrHitech Author

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