Call of Duty’s ridiculous shotgun has been nerfed – Polygon

One of Call of Duty: Modern Warfare’s funniest and most annoying guns, the 725 shotgun that seemed to have unlimited range, has been nerfed. The nerf came as part of a balance patch that developer Infinity Ward released on Friday morning. The patch also fixed several bugs in the game, added the Hardpoint mode to multiplayer, and gave players two free maps. After the patch the 725 shotgun will have a bigger spread, both for hip fire and when aimed down sight, and most importantly reduced damage range. This should help stop its proliferation across multiplayer, and reduce the incident of players who were using it to get kills from across entire maps. Modern Warfare’s latest patch also significantly changes the way recoil works in the game. Being crouched or prone used to adjust the recoil players felt from guns, but that’s no longer the case. Claymores have also been adjusted to have a narrower trigger and damage area of effect. This patch also adds Hardpoint mode to multiplayer. Hardpoint is an area defense mode where both teams are tasking with attempting to take over and control a specific location. As long as your team is in control and has members standing on the point, your team’s score will go up. This makes for a fast and chaotic mode that has been a favorite of the Call of Duty community. Players will also get Modern Warfare’s two latest maps for free as part of this update. The Krovnik Farmland map is coming to the big-team Ground War game mode while Shoot House will be added to the smaller multiplayer modes. For a full look at all the changes coming to Modern Warfare as part of this patch you can see the full notes below. Call of Duty Modern Warfare Hardpoint patch notes General Backend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes. Fix for a few bugs where some streaks and Field Upgrades were able to be flown out of bounds without penalty. General out of bound fixes were also added. Fix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcam Fix for the Semtex warning audio being heard at the same volume whether in a building or outside In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. This has been fixed. Fix for various collision issues across maps Added UI that shows when XP events are active in playlists menus Sprint and Tactical Sprint speeds are now back to speeds in Beta Fix for a bug where the progress of the bomb defusal can be seen by the team that planted the bomb Fix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equipped Fixed an issue where if multiple Personal Radars were
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